
- Stereoscopic vr premiere to davinci resolve how to#
- Stereoscopic vr premiere to davinci resolve software#
This orientation adjustment was handled using a Fusion FX template I created that I could access from Resolve’s edit page. For instance, in shot A, if a character walks from in front of the viewer to 90 degrees on the right, shot B’s subject should be positioned at that same point, 90 degrees off center, on the right as well.

The main goal is to put the subject of the shot in front of where the viewer is likely to be looking. Once everything was set up, including the spatial audio sync and microphone tracks, he began the editing process.Ī key to the success of the format, according to DeJohn, was having the ability to access Fusion from within DaVinci Resolve Studio’s Edit module: “Orientation is very important in VR, and often needs to be adjusted on a per shot basis. Using the Blackmagic software’s features, he created a timeline in 7680 x 7680 resolution, with the added complexity of left and right eyes in portrait and landscape orientation. Post-producing a VR pieceĮditor Matt DeJohn used DaVinci Resolve Studio to assemble Alex Honnold: The Soloist VR. These angles were then stitched together to create a fully stereoscopic 360-degree image. Griffith used a virtual reality camera with eight lenses designed to capture a 360-degree view, which generated eight clips at a resolution of 3840 x 2880. I have to climb these mountains as well, and I have to put the rigging system together myself. Our type of production doesn’t have huge rigging systems it’s just me with what I can carry. Griffith himself recounts: “We need to shoot a 360 degree panorama around our subject, so we have to get the camera out from the cliff as far as we possibly can.
Stereoscopic vr premiere to davinci resolve how to#
Once he had convinced Honnold, he began the technical planning without any preference for how to capture the adventure as realistically as possible without having to use too much equipment or too many devices. The feature film, from Jonathan Griffith Productions, is available on the Oculus TVapp for the Meta Quest virtual reality goggles.Īfter his successful feature film Everest VR, Griffith felt that the next step might be to make a solo climbing piece. The two-part virtual reality film Alex Honnold: The Soloist VR was released on 3 March and tells the story of the Californian during solo climbs on two continents, documenting experiences in some of the most remote and wildest places on the planet.
Stereoscopic vr premiere to davinci resolve software#
The virtual reality film ‘Alex Honnold: The Soloist VR’, postproduced with DaVinci Resolve and Fusion Studio Blackmagic Design’s DaVinci Resolve and Fusion Studio were the two key post production software packages for Alex Honnold: The Soloist VR, a virtual reality experience.
